DigitalFUTURES YOUNG | 人机共生时代的数字同位素

FabUnion2018-06-29 03:37:01

?“全筑”DigitalFUTURES 2018?国际暑期工作营以“Cyborg Futures人机共生”为题,面向全球招募了13组共计195名优秀学员,总体录取率仅为32%。怎样的学员会备受导师青睐?他们又有哪些过人之处?

在昨天的推送中,我们已经为大家呈现了来自混合媒介、服装设计、建筑设计和时尚设计专业的优秀青年设计师在关于“交互式身体建筑”从设计到材料的建造过程、再到其背后的社交隐喻和对“人机共生”的思考,掀起了一场关于数字化穿戴造型设计的头脑风暴(点击查看)。今天FabUnion将继续带你走进来自建筑设计与工业设计的四位学员,看看他们丰富的研究成果与实践经验,一起进入未来与现世的对话吧。

录取学员大解密(二)

彭思柔

来自巴特莱特建筑学院互动建筑实验室的彭思柔一直尝试利用可穿戴装置增强或者重构人类的某些感知系统和沟通方式,创造人与空间交互的新形式,而这一次围绕“气动可穿戴装置”的主题,她与来自全球各领域的优秀学员又能取得怎样的成果?我们拭目以待。

康鹏飞

从工业设计到无人机系统,从机器人到交通工具内外饰,这位来自大众集团亚洲未来中心的跨界设计师不仅解剖仿生形态,更将其转化为数字技术的表达融入到各类作品中,探索数字时代形态的无限可能性,满屏的未来感让人仿佛置身科幻电影世界里。

曾绍庭

参数化设计只是为了酷炫的找形?从摩天大楼到3D打印灯具,从泰森多边形、极小曲面、分形几何学等找形原理,到Arduino、Kinect、Leapmotion等智能工具……这位博士设计师要用缜密的实验和逻辑,研究单纯表象下复杂的参数关系,将参数化设计“形式主义”、“乌托邦主义”的标签撕去,为参数化设计正名。

易文真

UNStuido, Alsop Spark, Mad……有着十多年在众多知名事务所的工作经验、并拥有自己设计事务所的建筑师,一直以来运用数字化手段探寻人性与科技、历史与未来的平衡点。她在一系列的实践中形成了对数字未来的丰富见解,并期望在DigitalFUTURES 2018得到更多的收获。

篇幅虽长,但干货满满,一定要坚持看到最后哦~


DigitalFUTURES 2018录取情况单击此处

各组详细预热介绍请详见文末


可穿戴装置与交互变革





伦敦大学学院巴特莱特建筑学院,建筑设计硕士;

利物浦大学,建筑学学士


MArch. Architectural Design, Bartlett School of Architecture, UCL;

BA. Architecture (RIBA Part1), University of Liverpool


彭思柔

Sirou Peng


研究生期间,我在巴特莱特建筑学院互动建筑实验室,尝试从人的角度出发去探索人与空间的交互形式。人类的身体是由一套复杂的感知系统组成,能使我们在环境中通过感知和反馈与外界交流。

于是我在想或许我们可以尝试去增强或者重构人类的某些感知系统和沟通方式,来改变一些传统的交互行为。


I was focused on researching human and architecture interaction at Interactive Architecture lab in the Bartlett School of Architecture. Human bodies are complex systems that allowing us to communicate with surrounding environment through sensing and sending feedback. So I was thinking maybe we could try to enhance or even reconstruct some of the human perception systems which may help us to explore new interaction systems.

01


????? Han Shakai,是一个违反常规社交规则的简易可穿戴装置。我们设想通过装置的打开和闭合两个动作将人与人 之间的沟通时间固定在1分钟以内。装置通过距离识别感应器去触发相对应的交互流程。


Han Shakia is an anti-social helmet which was designed to prevent communication. We were trying to limit social communication under 1 minute each time by closing helmet. This helmet is driven by the ultrasonic sensor and servo motor.

Han Shakai

02


Aposema,是一款探索社交信息传达方式的可穿戴装置。利用软性机器和增强现实技术,aposema试图去识别穿戴者的面部表情并且通过相对应的图形形变在增强现实技术下达到解锁个人信息的功能。


Aposema, a wearable installation , built using soft robotics prosthetics, biometric sensors and an augmented reality digital layer, are proposed to exaggerate and translate facial expressions.

Aposema


我们使用肌肉传感器去捕捉穿戴者的面部表情并驱动软性机器改变形状和改变颜色,通过虚拟现实技术对装置 形变的捕捉去解锁面部表情相对应所要传达的信息。


The Aposema mask reads the facial expressions of the user and compiles an approximate simplistic analysis of the user's emotional status, by translating the data read from the face to one of the six universal emotions as defined by P Ekman. The mask then presents encrypted information regarding the user’s emotional state through a soft robotic inflation pattern. The virtual reality layer, shown to the user as an additional layer on top of real-time reality.The mask constantly scans the user’s environment, recognises the pattern presented on other masks, decrypts it, and provides the user with the further visual analysis of the emotional state of encountered people in real time.

Aposema

03


很荣幸可以加入气动穿戴装置组,期待可以与各界大神一起玩出新作品。


It is a great honor for me to join the Pneumatic Wearables group and looking forward to create crazy projects with other team members.

个人网站

https://www.siroupeng.com/

LEARN MORE

数字未来新形态





清华大学美术学院,工业设计硕士;

南安普顿大学,无人机系统设计硕士;

臻迪机器人,工业设计师;

大众集团亚洲未来中心,交通工具内外饰设计师


Industrial Design, Academy of Art and Design, Tsinghua University, MA;

Unmanned Aerial Vehicle System Design, University of Southampton, MSc;

Industrial designer, Powervision Tech Inc;

Exterior & Interior Designer, Volkswagen Future Center Asia






康鹏飞

Cooper Kang






????? 首先感谢Fabunion 给我这样一个机会,能够参与到DigitalFUTURES这样的一个牛人云集的训练营,真的是一种荣幸。

???? 从学生到设计师,“形态”是我一直以来研究的主题。从产品,公共设施,概念建筑,交通工具,都有所涉及。在这里要非常感谢我在研究生期间的导师,邱松教授,他的“形态研究”的学术主张与我个人的兴趣有着极高的契合,同时,宽松自由的学习氛围也让我对很多感兴趣的东西都有机会去了解和学习。恰逢参数化设计的风潮刚刚由建筑设计蔓延到产品设计与汽车设计,于是我很幸运地成了比较早的一波在工业设计系里学习grasshopper的学生。


First of all, I would like to thank Fabunion for giving me such a great opportunity to participate in digitalFUTURES 2018. It’s my honor to meet so many intelligent friends in Shanghai.

"Form" is the theme I have always studied from my university to career. It involves products, public facilities, concept buildings, and transportation. I am very lucky since the academic opinion of my Professor, Qiu Song, in Tsinghua University, highly accorded with my personal interests, which is “form research”.? And I can follow my interests in such an open and free study environment. As the trend of parametric design has just spread from architectural design to product design and car design, so I was lucky to be a student who studied grasshopper in the industrial design department in an early stage.

01


???? 2014年初的EVOLO摩天楼设计大赛,由我来担任造型设计工作的《通天沙塔》成功入围了荣誉提名。随后我把目光转回到自己老本行,交通工具设计。通过提炼水生植物“菱”的形态规律,并将其应用于轮毂设计,这个汽车设计作品在同年的现代汽车设计大赛中脱颖而出。这两次的成功尝试,也让我看到了参数化设计广阔的应用前景和跨界设计的无限魅力。


At the beginning of 2014, I finished the form creating works of “Sand Babel”, which was finally awarded as honorable mention in the EVOLO global skyscraper design competition 2014. Then I turned my attention back to transportation design. By researching the morphological rules & patterns of the water plant "water caltrop", and applied to the design of the wheel, my car design works standed out in the Hyundai automobile design competition in the same year. From then on, I can see a big development prospects of parametric design and cross disciplinary design.

Sand Babel, 2014

Car design for Hyundai design competion, 2014

02


??? 随后的毕业设计,我的课题是《节肢动物形态研究与设计应用》,我把研究方法回到了最质朴的道路上来,“软件技术作为手段而不是目的”的意识一直提醒着我,所以我把主要精力放到了研究过程本身,以研究成果来支持设计,而设计作为研究成果的载体之一。


n the year of 2015, my graduation work “Study on arthropod morphology and design application”, compared to the result, I focused on the process and methodology of researching, the design application is just one of the carriers of my study. As a result, I did a lot of observation and anatomy works at the beginning.

Study on arthropod morphology and design application, 2015

03


?? 通过这次毕业设计,我也认识到,作为工业设计的学生,掌握一些工科的知识尤其重要,像交通工具这样工程技术高度密集型的设计,仅具备美学基础是远远无法胜任设计工作的。在毕业这一年,我幸运申请到了公派留学的机会,并到南安普顿大学学习飞机系统设计。

??? 工科的学习之路对我这个艺术类出身的人而言尤其艰难,时间紧任务重,一边学着各种航空类课程,一边补着高数……在毕业设计的环节,不同于其他同学的典型工科类作品,我依然将我的毕设作品赋予了一些艺术性——一种全新小型无人机螺旋桨设计。


From my graduation work, I realized that, it’s so important to learn something engineering to support our design, especially for us industrial design students. So in my final year of Tsinghua University, I successfully applied for the scholarship from the Chinese Ministry of Education, to study the unmanned aerial vehicle system design in University of Southampton.

It’s really a hard journey to be an engineering student for me, since my background is art. However, even in the department of engineering, I still made a fancy and novel engineering design which looks different from others’ work, --a new kind of propeller design for small drones.

A new kind of propeller design for small drones, 2016

04


2016年底,我回到了国内,并就职于臻迪机器人。一直保持着对于形态研究的热情,很多产品依然可以看到仿生设计,和参数化设计的影子。


In the October of 2016, I came back to China and worked for Powervison Tech Inc, and made some bionic design and parametric design works.

Design works for Powervision Tech Inc, 2016-2017

05


现在就职于大众集团的亚洲未来中心,作为大众集团全球三大未来中心之一,这里充满着对未来各种新技术、黑科技的研究,当然也包括数字设计,digital design 也成为了我们设计组的主要工作内容。不光设计对象的智能化程度越来越高,设计流程的智能化程度亦随之提高,对传统的设计流程也形成了一定的冲击。

这次参加digitalFUTURES, 也希望同各位牛人们一起,学习设计领域的前沿技术,开阔眼界,了解世界顶尖的设计团队的研究成果,享受共同学习的快乐。


Now I worked for Future Center Asia, one of the 3 future centers of Volkswagen Group. We are a team of researching future technologies and future lifestyle, definitely including digital design, which is our main work of our design team.?

I am really looking forward to not only studying the cutting-edge design techniques together with many intelligent friends in digitalFUTURES 2018, but also broadening my horizon, and learning the global top design teams’ works, enjoying the fun of studying and sharing.?


为参数化设计正名





清华大学美术学院,设计学博士

Industrial Design, Academy of Art and Design, Tsinghua University, Ph.D

清华大学美术学院,艺术硕士

Industrial Design, Academy of Art and Design, Tsinghua University, MA

?曾绍庭

非常荣幸能够有机会参加Digital Future的第四组“气动穿戴装置”工作营。我来自清华大学美术学院工业设计系,现博士在读,研究方向是数字形态设计。今年是我第二次参加Digital Future的工作营活动,去年参与工作营的经历给我留下了极为美好的回忆,在这里既可以开拓眼界、增长见识,又可以结识一大帮拥有着共同兴趣爱好的好朋友。而且今年参与的第四组又是如此的高手云集,这使我更加期待。


It is a great honor to have the opportunity to participate in Digital Future's fourth group of "pneumatic wearable device" camp. I am from the Department of industrial design, Academy of Fine Arts, Tsinghua University. I am currently studying in digital form design. This year is the second time I have participated in the Digital Future's work camp, and the experience of participating in the camp last year has left me a wonderful memory, where I can open up an eye, grow acquaintance, and get to know a great group of good friends with a common interest. And this year's fourth groups are gathered so highly. This is what I am looking forward to.

01


我从硕士读书期间便着迷于“参数化设计”,我对它的认知只有两个字:“酷炫”,参数化设计可以在很短的时间,帮助我得到疯狂的造型和复杂的结构,很多我做出来的模型在别人看来是“无法建模”的,这使我更加痴迷于“酷炫”造型的找形。于是在这段期间,我做了很多概念设计和比赛。


I was fascinated by the "parameterized design" during my master's study. My knowledge of it was only two words: "cool", parameterized design can be in a short time, helping me get crazy modeling and complex structure, and many of the models I made were "modeling" in others, which made me more obsessed with Look for the shape of "cool". So during this period, I did a lot of conceptual design and competition.

02


但是,做了这么多的概念设计和所谓的“酷炫”设计,我的设计水平似乎没有一点提高,而且更遗憾的是,这些概念设计竞赛,我均没有得奖,这说明我对于参数化设计的理解是有偏颇的。


However, with so many conceptual designs and so-called "cool" designs, my design level seems to have not improved a little, and more regretfully, I have not won these conceptual design competitions, which shows that my understanding of parametric design is biased.


于是我开始查阅一些文献,我要搞清楚什么是真正的参数化设计:参数化设计即是参变量化设计,它是将影响设计的各个因素进行参变量化,进而得到参变量(参数),再用这些参变量(参数)建立某种关系或某种规则系统,从而输出设计结果的方法1。参数化设计的特点是逆向可调节的功能,即当改变参变量的值时,设计的结果会随之自动改变。从以上定义不难看出,参数化设计是由两个重要组成部分构成:即是参变量(参数)和连接这些参数的关系或规则系统。因此,我的参数化设计研究路径可以按照这两个重要的组成元素分为两大部分:“参数化关系”和“参数”。


So I began to look up some of the literature, I want to figure out what a real parametric design is: parametric design is a parametric design that quantifies the factors that affect the design, and then gets the parameter (parameters), and then builds a relationship or a rule system with these parameters (parameters). The method to output the design results. The characteristic of parametric design is reverse adjustable function, that is, when the value of parameter is changed, the result of design will change automatically. It is not difficult to see from the above definition that parametric design is made up of two important components: the parameter (parameter) and the relation or rule system that connects these parameters. Therefore, my parametric design research path can be divided into two parts according to these two important components: "parametric relationship" and "parameter".


“参数化关系”既是“找形”的依据,既是参数所依据的某种规则系统,如安东尼.高迪通过逆吊实验法进行形态研究;弗雷.奥拓通过分形几何学实验进行形式探索等这些前辈大师所提供的研究成果。又如我们经常见到的:voronoi和极小曲面等。


The "parameterized relationship" is not only the basis for "looking for shape", but also a certain rule system based on the parameters, such as Anthony. Gaudi, through the reverse suspension experimental method for the form research; Frey Otto through the fractal geometry experiment to carry on the form exploration and so on these predecessors' research results. As we often see: Voronoi and minimal surfaces.

03


这是一组参数关系集中体现的3D打印灯具设计,在灯罩的找形中我使用了泰森多边形、极小曲面、分形几何学等原理进行设计,这些造型规律各自有其特点,比如依据泰森多边形的“中垂线”法则,合理安排光源点位置,可以使得使用者从每一个角度都不会直接看到光源,从而避免了炫光危害;再如使用极小曲面的良好的力学特性,可以得到容易加工制造的灯具造型,即便是使用较为粗糙的FDM3D打印工艺,也能够保证灯罩的良品率,从而降低成本。


This is a set of 3D printing lamps and lanterns which are embodied in the parameter relationship. In the shape finding of the lampshade, I use the Tyson polygon, the minimal surface, the fractal geometry and so on. These patterns have their own characteristics. For example, according to the "perpendicular line" method of the Tyson polygon, the location of the light source can be arranged reasonably. The user will not see the light source directly from every angle, thus avoiding the damage of the light, so as to use the good mechanical properties of the minimal surface, it can be easily machined and manufactured. Even the rough FDM3D printing process can guarantee the good quality of the lampshade, thus reducing the cost.

04


“参数”的获取是参数化设计的核心,从参数化设计的名称便可以看出“参数”是至关重要的元素,我的研究的重中之重便是参数的获取。本研究区别于其它的参数化设计研究的地方在于,本研究本着“形式服从功能”、“形式追随行为”的现代设计理念,旨在将参数化设计“形式主义”、“乌托邦主义”的标签撕去,为参数化设计正名。这个切入点,便是参数的获取。本研究通过参数化实验,使用Arduino、Kinect、Leapmotion等智能工具,将实验参与者的行为参数输入到参数化设计软件Rhino与Grasshopper中,进而生成符合实验参与者行为特征的产品设计。


The acquisition of "parameters" is the core of parameterized design. From the name of parameterized design, we can see that "parameters" are essential elements, and the most important part of my research is the acquisition of parameters. This study is different from other parametric design studies. This research is based on the modern design concept of "form obeying function" and "form following behavior". It is aimed at tearing the parameterized design "formalism" and "utopianism" to the parameterized name. This entry point is the acquisition of parameters. Through parameterized experiments, this study uses intelligent tools such as Arduino, Kinect and Leapmotion to input the behavioral parameters of experimental participants into the parameterized design software Rhino and Grasshopper, and then produce the product design that meets the behavior characteristics of the participants.


邀请实验参与者在规定的空间范围内(4m×2m×3m)随机自主运动以及做出一定的肢体行为,该运动和行为会被实验员放置的Kinect体感余额宝五元红包怎么领取捕捉并由SDK传输至实验员计算机上的Rhino软件中,使用grasshopper在Rhino中构建voronoi 3D空间架构模型,并使用随机删除命令,随机删除voronoi cell,从而完成一个简单空间的构建。这个空间是由参与者的运动行为自动生成的。


The participants were invited to act independently and to make certain limb behavior within the specified space range (4m x 2m x 3m). The movement and behavior would be captured by the Kinect somatic camera placed by the experimenter and transferred from SDK to the Rhino software on the tester's computer, and the Voronoi 3D space frame was constructed in Rhino using grasshopper. Using the random deletion command, we randomly delete the Voronoi cell to complete the construction of a simple space. This space is automatically generated by the movement behavior of the participants.


本项实验探讨的是一种富有新意的空间设计模式,即是吉尔.德勒兹生成论哲学思想的运用,在空间设计过程中,设计师不在扮演重要的角色,而是以用户为中心,空间的形态随着用户的行为而改变,换句话说,这个空间不是设计师设计的,而是用户在不经意间自己走出来的。


This experiment deals with a new spatial design pattern, that is, the application of Gil Deleuze's philosophy of generative philosophy. In the process of space design, the designer does not play an important role, but is centered on the user, and the form of space changes with the behavior of the user. In other words, this space is not set up. What the designer designs is that the user is out of his own way.


邀请实验参与者在规定的空间范围内(4m×2m×3m)随机自主运动以及做出一定的肢体行为,该运动和行为会被实验员放置的Kinect体感余额宝五元红包怎么领取捕捉并由SDK传输至实验员计算机上的Rhino软件中,使用grasshopper在Rhino中构建随机排布三维立方体矩阵,同时使用Kangaroo力学模拟工具将力学环境设定为方块会受到Kinect skeleton的斥力作用在空间任意方向移动,由此系统生成空间模型。


The participants were invited to act independently and to make certain limb behavior within the specified space range (4m x 2m x 3m). The movement and behavior would be captured by the Kinect somatosensory camera placed by the experimenter and transferred from SDK to the Rhino software on the tester's computer, using grasshopper to construct random layout in Rhino. The cube matrix, at the same time using the Kangaroo mechanical simulation tool to set the mechanical environment as the block will be Kinect skeleton repulsion in any direction of space moving in any direction, thus generating the spatial model of the system.

05


邀请实验参与者坐在四张不同的座椅上,放松并以最舒适的姿势端坐。四张座椅分别为:有靠背硬质座椅、无靠背硬质座椅、有靠背软质座椅、无靠背软质座椅。与此同时参与者的姿态均被Kinect体感余额宝五元红包怎么领取捕捉并记录在Rhino软件中,此刻实验员通过观察Rhino中的数据并同时和参与者进行交流,记录使得参与者最为舒适的坐姿。此次试验共记录五种坐姿。在记录坐姿的同时,grasshopper已经使用预先设定好的程序为该坐姿生成了适合的座椅造型。本次试验中,座椅造型分为两步骤生成:1,在坐姿虚拟骨骼的基础上,以身体上的十个关键着力点至地面中心生成杆件;2,使用kangaroo以上一步生成的杆件为基础生成membrane。座椅的设计与生成过程,其造型满足参与者最舒适坐姿。


Participants were invited to sit on four different seats, relaxing and sitting in the most comfortable position. The four seats are: hard seat with backrest, hard seat without backrest, soft seat with backrest and soft seat without backrest. At the same time, the participants' posture was captured by the Kinect somatic camera and recorded in the Rhino software. At the moment, the experimenter recorded the data in the Rhino and communicated with the participants at the same time, recording the most comfortable sitting posture of the participants. A total of five sitting positions were recorded in this test. While recording the sitting position, grasshopper has used the preset procedure to generate suitable seat shape for the sitting posture. In this test, the seat modeling is divided into two steps: 1, on the basis of the virtual skeleton of the sitting position, the ten key points on the body are generated from the ten key points of the body to the center of the ground; and 2, the membrane is generated on the basis of the members generated by a step above kangaroo. The design and generation process of the chair satisfies the participants' most comfortable sitting position.


标准化的座椅,是根据我们使用者最中庸的一种坐姿方式设计的,标准化的设计是为了满足众多使用者的一个集体的平均需求,从而忽视了每个个体的特殊需求。本次实验中的最适五种坐姿均为实验参与者自身的特殊需求,创新点全部来源于那些一般不会被设计师注意到的细微动作与姿势。


Standardized seats are designed according to the most mediocre sitting posture of our users. The standardized design is designed to meet the average needs of a group of users, ignoring the special needs of each individual. The five most suitable sitting posture in this experiment are the special needs of the participants, and the innovation points all come from the subtle movements and postures that are generally not noticed by the designers.


将五种形态座椅两两对比,从中筛选同时满足父本与母本造型DNA及功能形态要素的最优方案。使用参数化软件进行morph surface,从两种不同形态的造型之间获取同时满足两种曲面造型特征的曲面形态。


Compare the five forms of seats 22, and select the best plan to satisfy both the paternal and maternal DNA and functional morphological elements. Parameterized software is used to carry out morph surface, and from the two different forms of shape to obtain two surface shape features.


在morph surface过程中,增加过渡曲面的数量,从而可以使用Galapagos遗传算法最优解筛选机制,得到更为精确的平均曲面。使用galagapos遗传算法模拟器计算得出同时符合两种座椅造型的最优解,并发现其规律为最优解在接近黄金分割比0.618位置。


In the process of morph surface, the number of transition surfaces is increased, and the optimal solution screening mechanism of Galapagos genetic algorithm can be used to obtain more accurate average surface. The galagapos genetic algorithm simulators are used to calculate the optimal solution that conforms to two kinds of seat modeling, and it is found that the optimal solution is close to the 0.618 position of the golden section ratio.


经过四轮两两对比的形态帅选过程,筛选得到同时满足父本与母本造型DNA及功能形态要素的最优方案。通过进行五种特征形态曲面的结合,得到最终座椅形态,从笔者预想的设计结果判断,该形态的座椅同时包含上述五种满足参与者最适坐姿的造型特征DNA,进而可以同时满足实验参与者的五种最舒适坐姿。与此同时,在两两对比的形态帅选过程中,使用加权平均的方法,可以得到更人性化以及更满足用户需求的座椅造型。


After the four rounds of 22 contrasts, the best scheme was selected to satisfy both paternal and maternal DNA and functional morphological elements. The final shape of the seat is obtained by combining the five features of the form surface. From the design results I expected, the seat includes the above five modeling features that meet the most suitable sitting position of the participants DNA, and then meet the five most comfortable sitting positions of the experimental participants. At the same time, in the 22 contrast selection process, using the weighted average method, it can be more humanized and more satisfied with the needs of the user's seat modeling.

根据以上概念方案的设计思路,即是将座椅位置进行调整从而得到座椅不同功能的切换,笔者进而使用Kinect的3D扫描功能,与Skeleton Tracker功能相配合使用,捕捉实验参与者的两种使用座椅时的身体姿态:“坐与躺”,进而生成与这两种姿态相匹配的座椅造型。“坐与躺”这两种坐姿,是使用者对于座椅的诸多需求中权重所占比重最高的两类动作,因此该座椅的设计围绕着这两种姿态进行。


According to the design idea of the above conceptual scheme, that is, the seat position is adjusted to get the switch of different seat functions. The author uses the 3D scanning function of Kinect and uses the function of Skeleton Tracker to capture the body posture of the two kinds of seats used in the experiment participants: "sit and lie", and then generate it. A seat model that matches these two positions. "Sitting and lying" are the two kinds of sitting posture, which are the two kinds of action that the user has the highest proportion of the weight of the seat, so the design of the seat is carried out around the two kinds of posture.

将由参数化设计实验生成的座椅造型,使用瓦楞纸插接组合的方式制造出来。


The seat shape generated by parametric design experiment is made by corrugated paper combination.


数字化:链接过去、现在与未来





YI’S建筑+设计工作室,创始人、主持建筑师

?YI’S Architecture + Design Studio,Founder and Chief?Architect

易文真

Wenzhen Yi

01

个人简介

BIOGRAPHY

易文真在UNStuido, Alsop Spark, Mad担任建筑师的工作职责使她具备国际前沿的设计理念和工作方法,并且通过众多各种规模的项目各个设计阶段中的实践获取了丰富专业经验。易文真对人文,科学与自然的强烈兴趣,伴随大量的旅行经历以及建筑实践性领域中参数化辅助设计的应用经验,这些结合点使得她对建筑与设计的趋势和发展具备前瞻性和独创性的思考,并且她的美的敏感性和对艺术的领悟使她能巧妙地将创意转化为可深化的设计概念和创作。

易文真于成立了YI’S建筑+设计工作室并主持设计了一系列商业,文化建筑项目和旧城规划与建筑改造研究。她同时致力于研究突破设计领域边界,倡导通过数字化设计手段探寻人性与科技的平衡点,并以此动态的连接我们的过去,现在与未来。


Yi Wenzhen’s responsibilities as an architect at UNStuido, Alsop Spark, Mad enabled her to obtain international cutting-edge design concepts and working methods. She has also gained extensive professional experience through the practices in different design stages of numerous various scale projects. Yi Wenzhen’s strong interests in the humanities, science and nature, combining with broad travel experiences and practical experience of parametric executed design in architectural design development process, have been unique combinations which enable her to be forward-looking and originally think the trends and development of architecture and design. Her sensibilities of art and perceptions of life allow her to interpret the innovative ideas into design concepts and creations.

Yi Wenzhen founded YI’S Architecture + Design Studio in 2013 and presided over the design of a series of commercial, cultural and architectural projects and the research of downtown planning and architectural renewal. In the meantime, she is committed to researching and refining the boundaries of architecture and design. She advocates exploring the balance points between humanities and technology by adapting digital design, thereby dynamically connecting our past, present and future.

02

数字化设计经历

DIGITAL FABRICATION EXPERIENCE

01.杭州来福士广场

参数化辅助设计在杭州来福士项目扩初设计和施工图协调阶段起着关键作用,以传统绘图方法完成三维曲面的造型绘制,定位,尺寸标注,板块划分等都有很大难度。通过参数化辅助设计工具,定义曲面外墙结构的细分原则和外墙铝板安装的容差限制,保证曲面造型的流畅性,提高制图效率并能直观与配合团队的协调沟通。


Raffles City Hangzhou

The parametric executed design plays a key role in DD stage and construction drawings coordination of the Raffles City Hangzhou. It is difficult to complete the modeling, coordinate setting, dimensioning, and penalization of the three-dimensional surface by the traditional drawing method. Through the parametric aided design tool, the subdivision principle of surface for the external wall structure and the tolerance limit for the installation of aluminum panels are defined precisely to ensure the fluency of the 3d dimensional surface, improve the efficiency of drawing production and coordination with the consultants.


02.北京密云国瑞境界别墅

通过排列组合的原则,加入飘窗,阳台,屋顶平台,室外楼梯等建筑小品,增加建筑的空间品质,打破原有建筑的单调统一并使单体和群体立面充满动感和韵律。每个建筑有如同一母体下诞生的个体,在平面和造型上都独一无二并在风格上保持相似整体性。


Beijing Miyun Guorui Fairyland Villas

By the principle of permutation and combination, to join the bay window, balcony, rooftop, exterior stair increase the architectural quality, breaking the monotony of original unified buildings. Elevations of the individual and the compound are dynamic and full of rhythm. Each villa is born under the same matrix; it is unique as individual and similar as others in style to keep the character and integrity.


03.SOHO曹家渡静安广场室内设计

对建筑的设计语言进行提取归纳,衍生出一系列室内设计语言的组合,对设计语言再度分支并融入灯光与竖向绿化的功能,自然的生长出室内主体造型墙面设计.


SOHO Caojiadu Jingan Plaza interior design

The architectural design language is extracted and induced, a series of interior design language combinations are derived. The interior design language is bifurcated and integrated into the functions of lighting and vertical green. The design of lobby main feature walls is grown organically.


04.多伦多绝对大夏

技术上说,绝对大厦还是以传统方法设计的项目,但是在设计灵感上与最原始的自动绘图工具繁花规有关,不过中国人情感回忆成分大于数字化设计。


Absolute tower

Technically speaking, Absolute tower was designed in the traditional method, but it is related to the most original automatic drawing tool in terms of design inspiration. However, the emotional reflection of Chinese is greater than that of digital design.

05.防城港城市规划馆

在融合基地特点与甲方对于浪花的造型的偏好,提取出造型的线条语言符号,流动性的造型是建筑在同高度与空间具有可达性,模糊室内外景观空间的分界并最大化公共空间。


Fangchenggang Urban Planning Museum

The fusion of design language is extracted from site conditions and client's preference for the wave pattern. The flowing geometry offers the accessibility of building in various level and space. The boundary between indoor and outdoor landscape is blurred and the public space is maximized.?


06.The old future胡同改造理论性研究

胡同就像一头带有在传统与现代化之间巨复杂矛盾的巨象,我们需要站在更高的角度来得到一个整体形象。任何单一策略在胡同改造领域很难解决各种问题。胡同改造项目应采取由一个系统的理论和专业的方法指导的综合性交叉实践。

通过对城市街区、地块、建筑肌理的历史变迁过程的分析,在考察当地文脉的基础上,提出了一种类型形态学方法。本研究旨在提出类型学形态学概念,以在快速全球化的时代维持当地的文化认同。类型形态学是解决城市发展中存在的问题的有效工具。


The old future Hutong renewal theoretical research

Hutong is like a huge elephant which carried with the complex conflictions between tradition and modernization. We need to stand in a higher perspective to get an overall image. Any unitary strategy can hardly solve the various issues in the hutong renewal field. Hutong renewal projects should adopt comprehensive and cross-over practices which are guided by a systematic theory and professional approach.


07.建筑设计流程可视化

建筑设计分析是理论可视化的一个初步尝试。人类是通过空间感和影像来思考记忆能够在瞬间获取大量影像传达的信息,沟通成效远远大于语言文字。可视化通常用以数据表达结论,如果能够以逻辑和关系表达观点,将可视化运用到理论表达方面,在设计领域里用于表达概念和构思是有极大帮助的。


Visualization of architectural design process

Architectural Design is a preliminary experiment at theoretical visualization. Human beings think through spatial sense and imagery that enable acquire and memorize instantaneously a large amount of information conveyed by images, therefore communication is far more effective than language. Visualization is usually used to express data. If visualization can express ideas in terms of logic and relations, it can be applied to theoretical expressions, which would be helpful to present concepts and ideas in the design field.


08.登山员的记忆片段

登山运动员如何征服雪山未登峰的故事是装置设计概念的线索。故事被打散成记忆片段,融进了山的轮廓线,形成了从过去到现在连接自我和他人的记忆链。


Mountaineer’s memory fragments

The story how the mountaineers conquer the snow mountain is the clue of the installation design concept. The story are shattered into moment fragments and fitted in the mountain contour line configuration which forming memory link connecting self and others from past to present.


09.首饰与微缩景观原型

珠宝在某种层面上是表达穿戴者想表达的意义,符号,崇拜或者保护,总之,是与情感层面需求紧密联系的。通过抽象自然与数字背后的原理,公式与符号并赋与人性化的质感与触感,是我追求的一种具有情感表达并与当前数码部落时代背景合拍的创作。


Jewelry and miniature landscape prototype

At certain level, jewelry expresses the meaning, symbol, worship or protection that the wearer wants to express. In short, it is closely related to the needs of the emotional needs. By abstracting the principles behind numbers, formulas and symbols of nature and data, and embodying humanized textures and tactile sensations. The combination of emotional expressions, cooperating with the current digital tribal era background, which is the creation I am pursuing.

03

数字未来的见解

Digital future insights

数字设计在字面上解读是一个很宽泛的概念,个人理解当前数字设计所特指是由当前科技时代背景下的影响对设计行业带来的技术和美学上的变革。数字设计从建筑方案实现过程中的辅助设计开始,通过编程和自动化设计逐步的发展,一点点的在改写和重新定义设计的方法和原则,设计的边界一直在扩大。过去由设计工作复杂性和特定性的带来的限定被打破,设计美学与技术相互影响并辩证的促进发展,设计师有了更大的自由去思考创意本身。无论这一变革带来多少有争议的利弊,数据化设计的发展是不可逆转的趋势,如同过去电或者计算机从诞生直至渗透到生活各个方面,人类已无法再选择回到没有电与计算机的时代。

通常理解科技是为了满足人们的需求而生,就像是一个y=x的函数,y永远随x而发生变动,他们是一体联动的增函数,科技是就像人性的一面镜子,映射甚至放大了人性的不确定性。但是跳出固有思维模式-如果科技的根本在人类诞生之前就存在呢?那上面这条定义就不完全成立了。科技本质上一直都只是帮助人类提高对宇宙,自然和生命一系列早于人类存在事物的认知一种工具,爱因斯坦曾深刻指出 ”科学虽然伟大,但它只能回答世界是什么的问题。”科技确实可以帮助我们更加的接近真理和理解世界的本质,但是人性似乎一直是在两者中起主导作用。然而随着科技的飞速进步,两个体系的主导控制权处于改变的临界点,人们意识到变化带来变化的大于变化本身,关系不只是平行或者隶属关系,而是一种像自然进化一样的复杂性动态系统。科技与人性好像人类的左右脑,其中并无最优化的统一答案来解决问题和矛盾,但是在特定的条件下两者是能够达到一定的平衡。未来将由科技与人性这两个体系互动控制的平衡引领,并且动态连接我们的过去和现在。在这样的前提下,建筑与设计的领域中贯穿着同样的一系列的议题,数字设计将是探索这些未知答案的最佳工具,高效率解决复杂性并且提供个性化的方案来到达到人们感性和理性需求的平衡关系。在扩大对世界的认知边界的同时,希望我们还能够发现更多在建筑与设计领域中曾经不可想象或者实现的疆域。


The literal interpretation of digital design is a broad concept. Personal understanding of the current digital design field refers specifically to the technical and aesthetic design innovations influenced by current technological backgrounds. Digital design began with the parametrical executed design in aids of the realization of architectural field, gradually progressed through programming and automation design for all sorts of design solutions, has been rewriting and redefining methodologies and principles of design. The boundaries of design have been constantly expanding. The limitations caused by the complexity and specificity of design work were partially broken down. Design aesthetics and technology interact and dialectically promote each other’s development. Designers have more freedom to concentrate on creativity. Regardless of the controversial cons and pros brought about by this revolution, the development of data-based design is an irreversible trend. As the examples in the past, electricity or computers from infiltrate into each aspect of life, people can no longer choose to return to the era of without those technologies.?

It is often interpreted that science and technology are created to satisfy people's needs, the relationship of them is like a function of y=x, y always changes with x. They are an increasing function of one linkage; technology is seemingly a mirror of humanities, mapping or even amplifying the unpredictable defaults. However, jumping out of the box of inherent thinking - what if the fundamental science and technology exist before the birth of mankind? The definition above would not be completely established. Essentially, science and technology have been tools to help humans improve their comprehensions of the universe, nature, and life as a series of things that preceded the existence of human beings. Einstein once pointed out profoundly that “science is great, but it can only answer the question of what the world is. " Technology can indeed help us to get closer to the truth and reveal the natural rules of the world, but humanities somehow have always played a leading role in the relationship. However, along with the rapid progress of science and technology development, the change of dominant control of the two systems is at the critical point. People realize that change brings more change than change itself, and the relationship is not just parallel or affiliation, it is more like kind of natural evolution dynamic system with extreme complexity in it. Technology and humanity are like the left and right brains of human beings. There is no optimal unified solution to solve problems and contradictions, but they can reach a certain balance to cooperate under certain conditions. The future will be guided by the balance of interaction and control between the two systems of technology and humanity, and consequence this balance will dynamically connect our past, present and future. Under this premise, the similar series of issues were raised in the architecture and design territories. Digital design will be the best tool to explore these unknown answers, because it can solve the complexity efficiently and provide customized solutions to reach a balance of emotional and rational requirements. While expanding the cognitive boundaries of the world, we hope that there are more territories that we were hardly to image could be discovered in the scope of architecture and design.


数字未来工作营

当前数字时代所处的状态与处于原始部落时代非常类似:人们发现使用了新工具,艺术化的崇拜某种图腾或符号--都是在表达对一种神秘力量的向往。数字未来,让我们感到兴奋的,并不是单纯的数字化,是由此能够带来的巨大创新和打开的未知的前沿领地。DF workshop以脑洞大开的想象,切实的研究和实践正在定义着真正的数字未来。具备如此热情与创造力的DF workshop的成员们聚集在一起自然的形成为数字部落一部分,通过数字设计的途径逐渐靠近未来这股神秘力量。


Digital future workshop is defining a true digital future

The circumstances of the current digital era are very similar to those of the primitive tribal era: people invented and adopted new tools, artistically admiring certain totems or symbols - expressing an aspiration for a mysterious power. Imaging the digital future, which exhilarates us most, is not a purely digitalized future, is the enormous innovation and unknown frontier that come after by this. The Digital Future workshop is defining a true digital future with open minds, tangible research and practices. The enthusiastic and creative DF workshop members are gathering together by digital design and naturally forming a part of digital tribes which gradually approached the secret power of the future.


赛博未来与气动化可穿戴设备

在今天的科技条件下,我们有可能改造,修复,增强自身或者机器人各个部位的功能,人们对此可能性充满了疑问。会不会丧失自我?机器自我意识会不会带来危机?怎样的改变,才能保证个性与灵魂的不受侵扰?人们常常哀叹技术的进步产生了非人性化的影响。但现实恰恰相反,当前的数字时代全是关乎以往不可能实现或想象方式下的个性化和连接化,。科技非但没有抑制表达,反而增强并激活了我们的个性,但是我们在享受更多的个性化的便利同时却拥有了更少的隐私。考虑到在数字化时代的定义下人类已经不可避免的变得像台行走的数据机器,赛博未来同样面临的是对于开放与封闭状态之间的选择,而每个人只能选择属于自己能够接受的边界和透明度。

身体是灵魂的建筑,无论何时何地,这是我们无法离弃的家,可穿戴设备是必须以保证我们能依然感受到舒适与归属感为前提。接近身体组织的柔软轻便表皮包裹多功能需求的身体设备并叠加与身体之上,是可穿戴设备发展优选解决方案之一。人类大脑的进化从脑干发展到大脑皮层这样包含复杂功能的表皮,也是在层层叠加覆盖并且更加轻质高效的原则下产生的。畅想气动化穿戴设备或许可能发展为甚至类似第二大脑的这样终极多功能设备。


Cyborg Future and Pneumatic Wearables

According to today's technological experiment and hypothesis, it is possible to alter, repair, and argument the functions of components of a human’s or a robot's body. People are full of negative doubts regard this possibility. Will you lose yourself? Will the self-consciousness of robots arising lead a crisis? What kind of changes can guarantee the individuality and our soul intact? People often lament that technological progress has had a dehumanizing influence. However, the reality is exactly the opposite. The current digital era is all about individuality and connectivity that could not be enabled in the past. Instead of suppressing expression, technology has enhanced and activated our personality; nevertheless, while we enjoy more convenience of individuality, we have relatively less privacy. Considering that human-being inevitably is becoming a kind of walking data machine by the definition of the digital world, Cyborg future is essentially a topic how to make the choice between openness and closeness- everyone can only choose their own boundaries and transparency.

The body is the architecture of the soul. No matter when or where we are, body is a home that we cannot abandon. The wearable device must base on the premise that we can still feel comfort and belongings. The soft and light surface that similar physical properties to the body's tissue wraps the multifunctional body equipment and superimposes it on the body, which will be one of the preferred solutions for the development of wearable devices.? The human brain evolved from the brain stem with primal functions to the cerebral cortex which contains complex functions was progressed under the principle of overlapping layers and being lighter and efficient. It is fascinating to image those Pneumatic wearables maybe possibly to be such ultimate devices that may even as functional as a secondary brain.


期待

希望通过参加DFG4 Pneumatic wearable的课题的学习研究能够在以下方面有收获:?

深化调整对数字设计的思考与理解;

学习从概念到产品实现过程的设计与工作的新理论新方法;

增强数字化设计软件和编程工具的使用技能;

了解产品如何与互动性设备,媒体和平台的结合,并与相关的技术支持合作协调;

了解产品受众对设计的反馈以及在实际应用方面的方向与各种限制。

Expectations

By participating of the DDFG4 Pneumatic wearable subject and learning with other members, I wish that my comprehension and knowledge in the following aspects could be improved:

Deepening and calibrating the theoretic understandings of digital design;

Learning new theories and methodology from concept to production process;

Strengthening digital design software and programming tools skills;

Understanding how products are integrated with interactive devices, media, and platforms, and coordinating with related technical support;

Understanding how the feedback of product audiences performs on design, the direction and limitations in practical applications.


"全筑"DigitalFUTURES? 2018 Workshop 系列介绍:

总介绍

第一组:来自ZHA CODE的高速打印堆叠结构

第二组:无人机与环境感知

第三组:虚拟现实及实时机器人建造

第四组:柔性机器与身体建筑学——气动穿戴装置

第五组:人工智能城市设计

第六组:响应式生物混合系统3D打印

第八组:代码,解码,创新

第九组:“Flora3.0”——基于极小曲面的张拉膜结构装置设计

第十组:声音可视化

第十三组:理论 艺术 策展|赛博格哲学与数码假体


"全筑"DigitalFUTURES Shanghai 2018授权Fab-union公众号作为独家发布平台,编辑团队将对开幕到展览全过程进行跟踪报导,欢迎关注!


编辑?| 罗又源、林钰琼


FAB-UNION是国内最前沿的数字化设计与建造平台。联合国内外数字建造学者、建筑师、设计师、专家及相关企、事业单位和学术团体,关注国际数字设计建造新闻,推荐优秀数字编程与建造作品,推动数字化建造工艺的发展。创造新锐数字实践者的社交空间。


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