?“全筑”DigitalFUTURES 2018?国际暑期工作营以“Cyborg Futures人机共生”为题，面向全球招募了13组共计195名优秀学员，总体录取率仅为32%。怎样的学员会备受导师青睐？他们又有哪些过人之处？
UNStuido, Alsop Spark, Mad……有着十多年在众多知名事务所的工作经验、并拥有自己设计事务所的建筑师，一直以来运用数字化手段探寻人性与科技、历史与未来的平衡点。她在一系列的实践中形成了对数字未来的丰富见解，并期望在DigitalFUTURES 2018得到更多的收获。
MArch. Architectural Design, Bartlett School of Architecture, UCL;
BA. Architecture (RIBA Part1), University of Liverpool
I was focused on researching human and architecture interaction at Interactive Architecture lab in the Bartlett School of Architecture. Human bodies are complex systems that allowing us to communicate with surrounding environment through sensing and sending feedback. So I was thinking maybe we could try to enhance or even reconstruct some of the human perception systems which may help us to explore new interaction systems.
????? Han Shakai,是一个违反常规社交规则的简易可穿戴装置。我们设想通过装置的打开和闭合两个动作将人与人 之间的沟通时间固定在1分钟以内。装置通过距离识别感应器去触发相对应的交互流程。
Han Shakia is an anti-social helmet which was designed to prevent communication. We were trying to limit social communication under 1 minute each time by closing helmet. This helmet is driven by the ultrasonic sensor and servo motor.
Aposema, a wearable installation , built using soft robotics prosthetics, biometric sensors and an augmented reality digital layer, are proposed to exaggerate and translate facial expressions.
The Aposema mask reads the facial expressions of the user and compiles an approximate simplistic analysis of the user's emotional status, by translating the data read from the face to one of the six universal emotions as defined by P Ekman. The mask then presents encrypted information regarding the user’s emotional state through a soft robotic inflation pattern. The virtual reality layer, shown to the user as an additional layer on top of real-time reality.The mask constantly scans the user’s environment, recognises the pattern presented on other masks, decrypts it, and provides the user with the further visual analysis of the emotional state of encountered people in real time.
It is a great honor for me to join the Pneumatic Wearables group and looking forward to create crazy projects with other team members.
Industrial Design, Academy of Art and Design, Tsinghua University, MA;
Unmanned Aerial Vehicle System Design, University of Southampton, MSc;
Industrial designer, Powervision Tech Inc;
Exterior & Interior Designer, Volkswagen Future Center Asia
????? 首先感谢Fabunion 给我这样一个机会，能够参与到DigitalFUTURES这样的一个牛人云集的训练营，真的是一种荣幸。
First of all, I would like to thank Fabunion for giving me such a great opportunity to participate in digitalFUTURES 2018. It’s my honor to meet so many intelligent friends in Shanghai.
"Form" is the theme I have always studied from my university to career. It involves products, public facilities, concept buildings, and transportation. I am very lucky since the academic opinion of my Professor, Qiu Song, in Tsinghua University, highly accorded with my personal interests, which is “form research”.? And I can follow my interests in such an open and free study environment. As the trend of parametric design has just spread from architectural design to product design and car design, so I was lucky to be a student who studied grasshopper in the industrial design department in an early stage.
At the beginning of 2014, I finished the form creating works of “Sand Babel”, which was finally awarded as honorable mention in the EVOLO global skyscraper design competition 2014. Then I turned my attention back to transportation design. By researching the morphological rules & patterns of the water plant "water caltrop", and applied to the design of the wheel, my car design works standed out in the Hyundai automobile design competition in the same year. From then on, I can see a big development prospects of parametric design and cross disciplinary design.
Sand Babel, 2014
Car design for Hyundai design competion, 2014
n the year of 2015, my graduation work “Study on arthropod morphology and design application”, compared to the result, I focused on the process and methodology of researching, the design application is just one of the carriers of my study. As a result, I did a lot of observation and anatomy works at the beginning.
Study on arthropod morphology and design application, 2015
From my graduation work, I realized that, it’s so important to learn something engineering to support our design, especially for us industrial design students. So in my final year of Tsinghua University, I successfully applied for the scholarship from the Chinese Ministry of Education, to study the unmanned aerial vehicle system design in University of Southampton.
It’s really a hard journey to be an engineering student for me, since my background is art. However, even in the department of engineering, I still made a fancy and novel engineering design which looks different from others’ work, --a new kind of propeller design for small drones.
A new kind of propeller design for small drones, 2016
In the October of 2016, I came back to China and worked for Powervison Tech Inc, and made some bionic design and parametric design works.
Design works for Powervision Tech Inc, 2016-2017
现在就职于大众集团的亚洲未来中心，作为大众集团全球三大未来中心之一，这里充满着对未来各种新技术、黑科技的研究，当然也包括数字设计，digital design 也成为了我们设计组的主要工作内容。不光设计对象的智能化程度越来越高，设计流程的智能化程度亦随之提高，对传统的设计流程也形成了一定的冲击。
Now I worked for Future Center Asia, one of the 3 future centers of Volkswagen Group. We are a team of researching future technologies and future lifestyle, definitely including digital design, which is our main work of our design team.?
I am really looking forward to not only studying the cutting-edge design techniques together with many intelligent friends in digitalFUTURES 2018, but also broadening my horizon, and learning the global top design teams’ works, enjoying the fun of studying and sharing.?
Industrial Design, Academy of Art and Design, Tsinghua University, Ph.D
Industrial Design, Academy of Art and Design, Tsinghua University, MA
非常荣幸能够有机会参加Digital Future的第四组“气动穿戴装置”工作营。我来自清华大学美术学院工业设计系，现博士在读，研究方向是数字形态设计。今年是我第二次参加Digital Future的工作营活动，去年参与工作营的经历给我留下了极为美好的回忆，在这里既可以开拓眼界、增长见识，又可以结识一大帮拥有着共同兴趣爱好的好朋友。而且今年参与的第四组又是如此的高手云集，这使我更加期待。
It is a great honor to have the opportunity to participate in Digital Future's fourth group of "pneumatic wearable device" camp. I am from the Department of industrial design, Academy of Fine Arts, Tsinghua University. I am currently studying in digital form design. This year is the second time I have participated in the Digital Future's work camp, and the experience of participating in the camp last year has left me a wonderful memory, where I can open up an eye, grow acquaintance, and get to know a great group of good friends with a common interest. And this year's fourth groups are gathered so highly. This is what I am looking forward to.
I was fascinated by the "parameterized design" during my master's study. My knowledge of it was only two words: "cool", parameterized design can be in a short time, helping me get crazy modeling and complex structure, and many of the models I made were "modeling" in others, which made me more obsessed with Look for the shape of "cool". So during this period, I did a lot of conceptual design and competition.
However, with so many conceptual designs and so-called "cool" designs, my design level seems to have not improved a little, and more regretfully, I have not won these conceptual design competitions, which shows that my understanding of parametric design is biased.
So I began to look up some of the literature, I want to figure out what a real parametric design is: parametric design is a parametric design that quantifies the factors that affect the design, and then gets the parameter (parameters), and then builds a relationship or a rule system with these parameters (parameters). The method to output the design results. The characteristic of parametric design is reverse adjustable function, that is, when the value of parameter is changed, the result of design will change automatically. It is not difficult to see from the above definition that parametric design is made up of two important components: the parameter (parameter) and the relation or rule system that connects these parameters. Therefore, my parametric design research path can be divided into two parts according to these two important components: "parametric relationship" and "parameter".
The "parameterized relationship" is not only the basis for "looking for shape", but also a certain rule system based on the parameters, such as Anthony. Gaudi, through the reverse suspension experimental method for the form research; Frey Otto through the fractal geometry experiment to carry on the form exploration and so on these predecessors' research results. As we often see: Voronoi and minimal surfaces.
This is a set of 3D printing lamps and lanterns which are embodied in the parameter relationship. In the shape finding of the lampshade, I use the Tyson polygon, the minimal surface, the fractal geometry and so on. These patterns have their own characteristics. For example, according to the "perpendicular line" method of the Tyson polygon, the location of the light source can be arranged reasonably. The user will not see the light source directly from every angle, thus avoiding the damage of the light, so as to use the good mechanical properties of the minimal surface, it can be easily machined and manufactured. Even the rough FDM3D printing process can guarantee the good quality of the lampshade, thus reducing the cost.
The acquisition of "parameters" is the core of parameterized design. From the name of parameterized design, we can see that "parameters" are essential elements, and the most important part of my research is the acquisition of parameters. This study is different from other parametric design studies. This research is based on the modern design concept of "form obeying function" and "form following behavior". It is aimed at tearing the parameterized design "formalism" and "utopianism" to the parameterized name. This entry point is the acquisition of parameters. Through parameterized experiments, this study uses intelligent tools such as Arduino, Kinect and Leapmotion to input the behavioral parameters of experimental participants into the parameterized design software Rhino and Grasshopper, and then produce the product design that meets the behavior characteristics of the participants.
邀请实验参与者在规定的空间范围内（4m×2m×3m）随机自主运动以及做出一定的肢体行为，该运动和行为会被实验员放置的Kinect体感余额宝五元红包怎么领取捕捉并由SDK传输至实验员计算机上的Rhino软件中，使用grasshopper在Rhino中构建voronoi 3D空间架构模型，并使用随机删除命令，随机删除voronoi cell，从而完成一个简单空间的构建。这个空间是由参与者的运动行为自动生成的。
The participants were invited to act independently and to make certain limb behavior within the specified space range (4m x 2m x 3m). The movement and behavior would be captured by the Kinect somatic camera placed by the experimenter and transferred from SDK to the Rhino software on the tester's computer, and the Voronoi 3D space frame was constructed in Rhino using grasshopper. Using the random deletion command, we randomly delete the Voronoi cell to complete the construction of a simple space. This space is automatically generated by the movement behavior of the participants.
This experiment deals with a new spatial design pattern, that is, the application of Gil Deleuze's philosophy of generative philosophy. In the process of space design, the designer does not play an important role, but is centered on the user, and the form of space changes with the behavior of the user. In other words, this space is not set up. What the designer designs is that the user is out of his own way.
The participants were invited to act independently and to make certain limb behavior within the specified space range (4m x 2m x 3m). The movement and behavior would be captured by the Kinect somatosensory camera placed by the experimenter and transferred from SDK to the Rhino software on the tester's computer, using grasshopper to construct random layout in Rhino. The cube matrix, at the same time using the Kangaroo mechanical simulation tool to set the mechanical environment as the block will be Kinect skeleton repulsion in any direction of space moving in any direction, thus generating the spatial model of the system.
Participants were invited to sit on four different seats, relaxing and sitting in the most comfortable position. The four seats are: hard seat with backrest, hard seat without backrest, soft seat with backrest and soft seat without backrest. At the same time, the participants' posture was captured by the Kinect somatic camera and recorded in the Rhino software. At the moment, the experimenter recorded the data in the Rhino and communicated with the participants at the same time, recording the most comfortable sitting posture of the participants. A total of five sitting positions were recorded in this test. While recording the sitting position, grasshopper has used the preset procedure to generate suitable seat shape for the sitting posture. In this test, the seat modeling is divided into two steps: 1, on the basis of the virtual skeleton of the sitting position, the ten key points on the body are generated from the ten key points of the body to the center of the ground; and 2, the membrane is generated on the basis of the members generated by a step above kangaroo. The design and generation process of the chair satisfies the participants' most comfortable sitting position.
Standardized seats are designed according to the most mediocre sitting posture of our users. The standardized design is designed to meet the average needs of a group of users, ignoring the special needs of each individual. The five most suitable sitting posture in this experiment are the special needs of the participants, and the innovation points all come from the subtle movements and postures that are generally not noticed by the designers.
Compare the five forms of seats 22, and select the best plan to satisfy both the paternal and maternal DNA and functional morphological elements. Parameterized software is used to carry out morph surface, and from the two different forms of shape to obtain two surface shape features.
In the process of morph surface, the number of transition surfaces is increased, and the optimal solution screening mechanism of Galapagos genetic algorithm can be used to obtain more accurate average surface. The galagapos genetic algorithm simulators are used to calculate the optimal solution that conforms to two kinds of seat modeling, and it is found that the optimal solution is close to the 0.618 position of the golden section ratio.
After the four rounds of 22 contrasts, the best scheme was selected to satisfy both paternal and maternal DNA and functional morphological elements. The final shape of the seat is obtained by combining the five features of the form surface. From the design results I expected, the seat includes the above five modeling features that meet the most suitable sitting position of the participants DNA, and then meet the five most comfortable sitting positions of the experimental participants. At the same time, in the 22 contrast selection process, using the weighted average method, it can be more humanized and more satisfied with the needs of the user's seat modeling.
According to the design idea of the above conceptual scheme, that is, the seat position is adjusted to get the switch of different seat functions. The author uses the 3D scanning function of Kinect and uses the function of Skeleton Tracker to capture the body posture of the two kinds of seats used in the experiment participants: "sit and lie", and then generate it. A seat model that matches these two positions. "Sitting and lying" are the two kinds of sitting posture, which are the two kinds of action that the user has the highest proportion of the weight of the seat, so the design of the seat is carried out around the two kinds of posture.
The seat shape generated by parametric design experiment is made by corrugated paper combination.
?YI’S Architecture + Design Studio，Founder and Chief?Architect
易文真在UNStuido, Alsop Spark, Mad担任建筑师的工作职责使她具备国际前沿的设计理念和工作方法，并且通过众多各种规模的项目各个设计阶段中的实践获取了丰富专业经验。易文真对人文，科学与自然的强烈兴趣，伴随大量的旅行经历以及建筑实践性领域中参数化辅助设计的应用经验，这些结合点使得她对建筑与设计的趋势和发展具备前瞻性和独创性的思考，并且她的美的敏感性和对艺术的领悟使她能巧妙地将创意转化为可深化的设计概念和创作。
Yi Wenzhen’s responsibilities as an architect at UNStuido, Alsop Spark, Mad enabled her to obtain international cutting-edge design concepts and working methods. She has also gained extensive professional experience through the practices in different design stages of numerous various scale projects. Yi Wenzhen’s strong interests in the humanities, science and nature, combining with broad travel experiences and practical experience of parametric executed design in architectural design development process, have been unique combinations which enable her to be forward-looking and originally think the trends and development of architecture and design. Her sensibilities of art and perceptions of life allow her to interpret the innovative ideas into design concepts and creations.
Yi Wenzhen founded YI’S Architecture + Design Studio in 2013 and presided over the design of a series of commercial, cultural and architectural projects and the research of downtown planning and architectural renewal. In the meantime, she is committed to researching and refining the boundaries of architecture and design. She advocates exploring the balance points between humanities and technology by adapting digital design, thereby dynamically connecting our past, present and future.
DIGITAL FABRICATION EXPERIENCE
Raffles City Hangzhou
The parametric executed design plays a key role in DD stage and construction drawings coordination of the Raffles City Hangzhou. It is difficult to complete the modeling, coordinate setting, dimensioning, and penalization of the three-dimensional surface by the traditional drawing method. Through the parametric aided design tool, the subdivision principle of surface for the external wall structure and the tolerance limit for the installation of aluminum panels are defined precisely to ensure the fluency of the 3d dimensional surface, improve the efficiency of drawing production and coordination with the consultants.
Beijing Miyun Guorui Fairyland Villas
By the principle of permutation and combination, to join the bay window, balcony, rooftop, exterior stair increase the architectural quality, breaking the monotony of original unified buildings. Elevations of the individual and the compound are dynamic and full of rhythm. Each villa is born under the same matrix; it is unique as individual and similar as others in style to keep the character and integrity.
SOHO Caojiadu Jingan Plaza interior design
The architectural design language is extracted and induced, a series of interior design language combinations are derived. The interior design language is bifurcated and integrated into the functions of lighting and vertical green. The design of lobby main feature walls is grown organically.
Technically speaking, Absolute tower was designed in the traditional method, but it is related to the most original automatic drawing tool in terms of design inspiration. However, the emotional reflection of Chinese is greater than that of digital design.
Fangchenggang Urban Planning Museum
The fusion of design language is extracted from site conditions and client's preference for the wave pattern. The flowing geometry offers the accessibility of building in various level and space. The boundary between indoor and outdoor landscape is blurred and the public space is maximized.?
06.The old future胡同改造理论性研究
The old future Hutong renewal theoretical research
Hutong is like a huge elephant which carried with the complex conflictions between tradition and modernization. We need to stand in a higher perspective to get an overall image. Any unitary strategy can hardly solve the various issues in the hutong renewal field. Hutong renewal projects should adopt comprehensive and cross-over practices which are guided by a systematic theory and professional approach.
Visualization of architectural design process
Architectural Design is a preliminary experiment at theoretical visualization. Human beings think through spatial sense and imagery that enable acquire and memorize instantaneously a large amount of information conveyed by images, therefore communication is far more effective than language. Visualization is usually used to express data. If visualization can express ideas in terms of logic and relations, it can be applied to theoretical expressions, which would be helpful to present concepts and ideas in the design field.
Mountaineer’s memory fragments
The story how the mountaineers conquer the snow mountain is the clue of the installation design concept. The story are shattered into moment fragments and fitted in the mountain contour line configuration which forming memory link connecting self and others from past to present.
Jewelry and miniature landscape prototype
At certain level, jewelry expresses the meaning, symbol, worship or protection that the wearer wants to express. In short, it is closely related to the needs of the emotional needs. By abstracting the principles behind numbers, formulas and symbols of nature and data, and embodying humanized textures and tactile sensations. The combination of emotional expressions, cooperating with the current digital tribal era background, which is the creation I am pursuing.
Digital future insights
The literal interpretation of digital design is a broad concept. Personal understanding of the current digital design field refers specifically to the technical and aesthetic design innovations influenced by current technological backgrounds. Digital design began with the parametrical executed design in aids of the realization of architectural field, gradually progressed through programming and automation design for all sorts of design solutions, has been rewriting and redefining methodologies and principles of design. The boundaries of design have been constantly expanding. The limitations caused by the complexity and specificity of design work were partially broken down. Design aesthetics and technology interact and dialectically promote each other’s development. Designers have more freedom to concentrate on creativity. Regardless of the controversial cons and pros brought about by this revolution, the development of data-based design is an irreversible trend. As the examples in the past, electricity or computers from infiltrate into each aspect of life, people can no longer choose to return to the era of without those technologies.?
It is often interpreted that science and technology are created to satisfy people's needs, the relationship of them is like a function of y=x, y always changes with x. They are an increasing function of one linkage; technology is seemingly a mirror of humanities, mapping or even amplifying the unpredictable defaults. However, jumping out of the box of inherent thinking - what if the fundamental science and technology exist before the birth of mankind? The definition above would not be completely established. Essentially, science and technology have been tools to help humans improve their comprehensions of the universe, nature, and life as a series of things that preceded the existence of human beings. Einstein once pointed out profoundly that “science is great, but it can only answer the question of what the world is. " Technology can indeed help us to get closer to the truth and reveal the natural rules of the world, but humanities somehow have always played a leading role in the relationship. However, along with the rapid progress of science and technology development, the change of dominant control of the two systems is at the critical point. People realize that change brings more change than change itself, and the relationship is not just parallel or affiliation, it is more like kind of natural evolution dynamic system with extreme complexity in it. Technology and humanity are like the left and right brains of human beings. There is no optimal unified solution to solve problems and contradictions, but they can reach a certain balance to cooperate under certain conditions. The future will be guided by the balance of interaction and control between the two systems of technology and humanity, and consequence this balance will dynamically connect our past, present and future. Under this premise, the similar series of issues were raised in the architecture and design territories. Digital design will be the best tool to explore these unknown answers, because it can solve the complexity efficiently and provide customized solutions to reach a balance of emotional and rational requirements. While expanding the cognitive boundaries of the world, we hope that there are more territories that we were hardly to image could be discovered in the scope of architecture and design.
当前数字时代所处的状态与处于原始部落时代非常类似：人们发现使用了新工具，艺术化的崇拜某种图腾或符号--都是在表达对一种神秘力量的向往。数字未来，让我们感到兴奋的，并不是单纯的数字化，是由此能够带来的巨大创新和打开的未知的前沿领地。DF workshop以脑洞大开的想象，切实的研究和实践正在定义着真正的数字未来。具备如此热情与创造力的DF workshop的成员们聚集在一起自然的形成为数字部落一部分，通过数字设计的途径逐渐靠近未来这股神秘力量。
Digital future workshop is defining a true digital future
The circumstances of the current digital era are very similar to those of the primitive tribal era: people invented and adopted new tools, artistically admiring certain totems or symbols - expressing an aspiration for a mysterious power. Imaging the digital future, which exhilarates us most, is not a purely digitalized future, is the enormous innovation and unknown frontier that come after by this. The Digital Future workshop is defining a true digital future with open minds, tangible research and practices. The enthusiastic and creative DF workshop members are gathering together by digital design and naturally forming a part of digital tribes which gradually approached the secret power of the future.
Cyborg Future and Pneumatic Wearables
According to today's technological experiment and hypothesis, it is possible to alter, repair, and argument the functions of components of a human’s or a robot's body. People are full of negative doubts regard this possibility. Will you lose yourself? Will the self-consciousness of robots arising lead a crisis? What kind of changes can guarantee the individuality and our soul intact? People often lament that technological progress has had a dehumanizing influence. However, the reality is exactly the opposite. The current digital era is all about individuality and connectivity that could not be enabled in the past. Instead of suppressing expression, technology has enhanced and activated our personality; nevertheless, while we enjoy more convenience of individuality, we have relatively less privacy. Considering that human-being inevitably is becoming a kind of walking data machine by the definition of the digital world, Cyborg future is essentially a topic how to make the choice between openness and closeness- everyone can only choose their own boundaries and transparency.
The body is the architecture of the soul. No matter when or where we are, body is a home that we cannot abandon. The wearable device must base on the premise that we can still feel comfort and belongings. The soft and light surface that similar physical properties to the body's tissue wraps the multifunctional body equipment and superimposes it on the body, which will be one of the preferred solutions for the development of wearable devices.? The human brain evolved from the brain stem with primal functions to the cerebral cortex which contains complex functions was progressed under the principle of overlapping layers and being lighter and efficient. It is fascinating to image those Pneumatic wearables maybe possibly to be such ultimate devices that may even as functional as a secondary brain.
希望通过参加DFG4 Pneumatic wearable的课题的学习研究能够在以下方面有收获:?
By participating of the DDFG4 Pneumatic wearable subject and learning with other members, I wish that my comprehension and knowledge in the following aspects could be improved:
Deepening and calibrating the theoretic understandings of digital design;
Learning new theories and methodology from concept to production process;
Strengthening digital design software and programming tools skills;
Understanding how products are integrated with interactive devices, media, and platforms, and coordinating with related technical support;
Understanding how the feedback of product audiences performs on design, the direction and limitations in practical applications.
"全筑"DigitalFUTURES? 2018 Workshop 系列介绍：
第十三组：理论 艺术 策展|赛博格哲学与数码假体
"全筑"DigitalFUTURES Shanghai 2018授权Fab-union公众号作为独家发布平台，编辑团队将对开幕到展览全过程进行跟踪报导，欢迎关注！